+28
Override plugin settings per-project via .sublime-project.
I'm aware that .sublime-project files can contain settings but it doesn't appear I can do what I want with them.
Some plugins require per-project settings, at present as far as I can tell this is not possible without resorting to creating and using your own settings file somewhere inside the project path.It would be very nice if two things could happen:
- For settings within the .sublime-project file to overwrite settings from a plugin's settings file, when applicable.
- For the API to provide a way to obtain these project-specific settings, which also seems to be impossible at present. Bare in mind that the .sublime-project file may not necessarily be stored within the project path and so we can't just manually walk the project path to search for it.
Kundesupport af UserEcho
Let's say my project has a setting called foo, I can get to that via (which I just figured out):
sublime.active_window().active_view().settings().get('foo').
If however foo is not set in the .sublime-project file then that call returns nothing, no matter if foo is set in a plugin somewhere. I would expect it to return the value of foo from the plugin.
This works:
plugin_settings = sublime.load_settings('Plugin.sublime-settings')
foo = sublime.active_window().active_view().settings().get('foo', plugin_settings.get('foo'))
So it IS possible it's just not quite how I personally thought it would work.
Could you possibly elucidate how to use this to set a project-specific setting for a package? i.e. which file to edit and where to put what? Sorry for the noob question, but I couldn't figure it out from your explanation.
If I am reading the explanation correctly, the two lines of code are placed in the (python?) code of the "plugin".
The standard thing that the plugin is going to be doing is reading in the succession of possible settings files it normally listens for.
If a user goes in and modifies the plugin and adds a reference to the project settings using the chained method calls sublime.active_window().active_view().settings(), they are able to then retrieve settings from a project file when available, falling back to the plugin settings as appropriate.
a better piece of demo code might look more like:
// load up the plugin settings
plugin_settings = sublime.load_settings('Plugin.sublime-settings')
// project plugin settings? sweet! no project plugin settings? ok, well promote plugin_settings up then
project_plugin_settings = sublime.active_window().active_view().settings().get('Plugin', plugin_settings)
// get a plugin settings and fallback on plugin_settings if there's no value in project
// or if there are no project settings at all, it'll check itself twice
foo = project_plugin_settings.get('foo', plugin_settings.get('foo')
if anything is wrong, sorry, I don't normally write python, I'm just looking at the code and cargo culting
the code here:
https://github.com/alexnj/SublimeOnSaveBuild/blob/master/SublimeOnSaveBuild.py
seems to show that the sublime.active_window().active_view() object is passed as a second parameter at least in the on_post_save event
this plugin is already wired up to get settings from the project file ...